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Gaming the Curriculum

R
 - time/details may vary.
 
Date/Time
09/20/2013 (All Day)
Description
This colloquium addressed the roles that ARGs, computer games and other forms of play might serve - for better or worse - in developing undergraduate and graduate curriculum and how the turn to play is influencing curriculum design, student engagement and evaluation, etc. Panelists: Mark Fluehr & Bill Weldon from (RevQuest of Colonial Williamsburg), Kevin Moberly (English Department), Richard Landers (Psychology Department), Amy Adcock, (Instructional Design and Technology) NOTABLES: 93 attendees. This was the initial spark that led to the development of the ODU Gaming & Social Change Hub.

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